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The Pool System

How cards enter, how they are pulled, and why the pool only shrinks.

Document Meta
Path: /docs/pool
Updated: April 2, 2026
Sections: 6

Every 15 minutes, /drop pulls 3 cards at random from the full available pool - every character, every skin, all at once. No banners, no limited availability, no FOMO. Selection is purely random.

Claim Flow

  1. You run /drop.
  2. Three cards are selected from all available prints (owner_id = NULL).
  3. You see character name, skin version, and hidden/blurred stat preview.
  4. You choose one card. Stats are revealed and card becomes permanently yours.
  5. The other two cards return to the pool immediately.
  6. Same player can see the same skipped cards in future drops.

What Removes a Card From the Pool

  • Claim: card gets assigned to a player permanently.
  • Burn: card is destroyed permanently and never returns.

What Does Not Remove a Card

  • Skipping a drop (skipped cards return instantly).
  • Trading (card changes owner but remains in circulation).

Pool Exhaustion

When a skin's 1000 prints are fully claimed, that skin pool is empty. No more prints of that skin can ever enter circulation. The only way to get one is to buy from an existing owner.

New Skin Releases

When a new skin is added, 1000 rows are created immediately with pre-computed stats. The skin is available for /drop as soon as it launches. There is no early-access period.

Secondary Market Impact

Because the pool never refills and burning permanently destroys cards, a real secondary market emerges for specific print numbers. Print #1 of a popular skin can trade for significant Ember value. This is intentional.