Docs

Card Statistics

How Atk, HP, and Def work in Megami.

Document Meta
Path: /docs/stats
Updated: April 2, 2026
Sections: 4

Every card in Megami has three stats: Atk, HP, and Def. These stats are pre-computed and assigned to each print number when a skin is added to the pool. They never change.

Stat Ranges

| Print Numbers | Stat Range | Probability Notes | |---|---|---| | #1 | 80-99 | 90+ is approximately 1 in 1,000,000 | | #2-10 | 80-89 | Elite range | | #11-100 | 70-79 | Strong range | | #101-1000 | 30-70 | Baseline |

Each stat rolls independently. A Print #5 could get Atk 87, HP 62, Def 74 - high Atk, middling HP and Def. There is no guaranteed balance across all three stats.

Why Stats Matter

  • Atk - Your contribution to raid damage. Higher Atk means higher damage share.
  • HP - Total HP pool for trials. Also determines repair cost share in raids.
  • Def - Damage mitigation. Determines how many hits you can take before a card is compromised.

PvE Applications

  • Tower: each floor requires a minimum combined stat threshold.
  • Raids: total Atk across deployed prints determines damage contribution percentage. HP determines your repair share.
  • Trials: five fights back-to-back. Total HP across all cards determines available attempts.

Max Stats

  • Maximum possible for any stat is 100. No card in existence has a 100.
  • Print #1 maximum theoretical value is 99.
  • Probability of hitting 99 on all three stats on Print #1 is approximately 1 in 1,000,000,000.