Every card in Megami has three stats: Atk, HP, and Def. These stats are pre-computed and assigned to each print number when a skin is added to the pool. They never change.
Stat Ranges
| Print Numbers | Stat Range | Probability Notes | |---|---|---| | #1 | 80-99 | 90+ is approximately 1 in 1,000,000 | | #2-10 | 80-89 | Elite range | | #11-100 | 70-79 | Strong range | | #101-1000 | 30-70 | Baseline |
Each stat rolls independently. A Print #5 could get Atk 87, HP 62, Def 74 - high Atk, middling HP and Def. There is no guaranteed balance across all three stats.
Why Stats Matter
- Atk - Your contribution to raid damage. Higher Atk means higher damage share.
- HP - Total HP pool for trials. Also determines repair cost share in raids.
- Def - Damage mitigation. Determines how many hits you can take before a card is compromised.
PvE Applications
- Tower: each floor requires a minimum combined stat threshold.
- Raids: total Atk across deployed prints determines damage contribution percentage. HP determines your repair share.
- Trials: five fights back-to-back. Total HP across all cards determines available attempts.
Max Stats
- Maximum possible for any stat is 100. No card in existence has a 100.
- Print #1 maximum theoretical value is 99.
- Probability of hitting 99 on all three stats on Print #1 is approximately 1 in 1,000,000,000.