Player Flow

How Megami Works

Megami is a companion website for a Discord-first game loop. Gameplay happens in Discord, while the website tracks ownership, pool pressure, and social outcomes.

Cadence
15 Minute Loop
Every player runs the same fixed timer. There is no premium cooldown reduction.
Supply
1000 Prints Per Skin
Claims permanently reduce supply. Burning destroys a print forever. The pool only shrinks.
Fairness
Pure RNG, No Pity
Every drop is random across the available pool. No hidden pity counters or guaranteed tiers.
Drop Sequence
Step01

Run /drop Every 15 Minutes

A drop always returns three random cards from the global available pool. No banners, no pity, no event lockouts.

System Notes
  • -Pool query uses only unclaimed prints.
  • -Cards are selected from every skin at once.
  • -Cooldown is fixed at 15 minutes per player.
Step02

Claim One Card

Choose one of the three cards. Atk, HP, and Def are revealed only after claim confirmation. The selected print becomes permanently owned.

System Notes
  • -Claim writes owner_id and claimed_at in one transaction.
  • -Stats are pre-generated at print creation and never rerolled.
  • -Claimed prints never return to availability.
Step03

Skipped Cards Return Instantly

The two cards you do not claim go directly back into the pool. They can appear for anyone, including you, in future drops.

System Notes
  • -Skip flow does not mutate ownership.
  • -Returned cards remain globally available immediately.
  • -No hidden lock or per-user reserve exists.
Step04

Use Prints for Social Stakes

Print ownership unlocks confession, defense, marriage, and legacy outcomes. Every relationship event is public and recorded.

System Notes
  • -Lowest-print rules govern romantic eligibility.
  • -Steal windows and defense outcomes are immutable history events.
  • -Orphaned legacy outcomes are preserved, not deleted.

Ready to run your next drop?

Open Discord, run /drop, claim one print, then track the social aftermath on the website.